Bird of the Land and Sea
Series of Environment & Character Concepts. Experimentation in Unity
Concept Art
As a basis for art direction, mood boards, colour palettes, and value studies were the beginning foundations that would evolve into refined art direction through experimentation.
This set of illustrations would become the concept art for the game's various levels and key moments in the character's journey.
Angel - Character Design
Lovingly titled 'Angel' as a placeholder, this creature would be the character you controlled as you ventured through the painted worlds. Throughout their adventure, their state would transition depending on what they had experienced.
Concept in Action
Tasked with creating a immersive world for Angel to run in, 'Woman and the Parasol' was used as an experimental unity and 3d art study.
Hansel & Gretel
An East-Asian winter wonderland twist on the classic tale of Hansel & Gretel
Character Design
Various original projects
Game Projects
Contributions to Game Titles
Freebird Games | Successful Kickstarter
Lead as illustrator and graphic designer.
Additional role as a product designer and assistant manager.
Deck-building Card Game
Lead as narrative designer, illustrator, writer & project manager. Worked with a programmer and musician.
Visual Novel
Lead as game/narrative designer, illustrator, writer, web designer & project manager. Onboarded a programmer.
Interactive visual novel
Freebird games | Ongoing development
Lead as environment artist and graphic designer. Additional role as project manager, unity importer, pixel artist and animator
Narrative RPG game
Visit my itch.io page to view more game projects
Graphic Design
Various Original Projects
3am Snack Zine
Inspired off of the 3am Collective's love for snacks, this fashion zine project features city-slick characters designed based off of food.
Freebird Games
After sporting a old web aesthetic for many years, Freebird gets a new website redesign at freebirdgames.com
Pixel Art
Various original projects
Freebird Games
Contributed to Freebird Games as a 2D character, environment & prop pixel artist. Worked on sprite sheets, pixel illustrations, animations, level & UI design.
More examples of highly rendered pixel concept environments can be found in my NDA portfolio.
'Just a To the Moon Beach Episode'
On Steam | Released Sept 2024
Endless Loop
A sequential illustration series where the chase never ends
Experience
2021 - Present | Freebird Games Inc.
4-month internship + 3-years full time
2d art generalist & graphic/product/narrative designer
• To the Moon: Bestest Memories | Released Sept 2023
• Just a To The Moon Beach Episode | Released Sept 2024
• Unannounced Project | In Development
• The Last Hour of an Epic To The Moon RPG | In Development
Awards
Games for Change Finalist, Pixelles BIPOC Creator Fund, Sheridan 'Student Union' Award, American Illustration, Communication Arts, Creative Quarterly
About
Thriving on the naturesque outskirts of the Greater Toronto Area, Canada, Kayden Chan is a game artist and illustrator who wears many visual design and project managerial hats.Their work is heavily inspired by introspective narratives, commentaries on subculture, and the experimental ecosystem of indie gaming.When the wind calls, they enjoy identifying plants, brewing hearty drinks, and reading about absurdism. Above all else, they're always curious about learning new things about our world.
All work & Website © 2024 Kayden Chan, unless otherwise noted.